RUN RABBIT RUN

JACKALOPE. Any Pronouns. 25. AK Timezone.
An 18+ Multimuse

THE MASTERLIST

A COLLECTION OF CREATURE, CURIOSITIES, AND UNHOLY ENTITIES

CANONS

PRIMARY

SECONDARY

REQUEST ONLY

ORIGINAL CHARACTERS

PRIMARY

SECONDARY

THE MASTERLIST

A COLLECTION OF CREATURE, CURIOSITIES, AND UNHOLY ENTITIES

CANON

ORIGINAL CHARACTERS

THE CODE

I'm Jackalope! Though, honestly you can call me any nickname or version of that. I'm a full time worker, and I do tend to play video games a lot on my free time. So please don't be surprised by slow replies and while I try not to do it without warning, it does occur that disappearance and random semi-hiatus may happen. Please bear with me. However, if you do wish to contact me the IM and Askbox are always open! Discord is available for those mutuals that ask.
Warning for BLOOD, VIOLENCE, VULGAR LANGUAGE, MENTIONS OF ABUSE, SPIDERS, BODY HORROR, GENERAL HORROR, DISTURBING IMAGERY, EYE STRAIN, TORTURE, DEATH, and MORE on this blog.
Now content that will NEVER APPEAR on this blog or any of my blogs are;
SEXUAL ABUSE, RAPE, PEDOPHILIA, ZOOPHILIA, RACISM, TRANSPHOBIA, HOMOPHOBIA, SEXISM
I will roleplay smut, but no underage smut! I also prefer writing it with people I am comfortable with, and generally off of tumblr. Any smut will be under the read more tags.
RELATIONSHIPS
Now on the mentions of smut, I believe that this is a good place to put this; this blog is MULTISHIP! I'm really opening to shipping if our muses have the chemistry, and I love to do it! I'm down for writing anything for a ship other then smut; even sensuality and the liking.
THREADS
Despite my PRIVATE title, I'm a fairly open person! Anyone who I'm mutuals with I for sure want to do a thread with! And there are several ways to start a thread with me.
STARTER CALLS; I will post occasional starter calls.
ASKS; This is the most PREFERRED method. This is because asks often provide a base to start and often allow my thoughts to flow easier; which it's totally okay and even SUGGESTED to reply to an ask starter! You may reblog it if you wish, and with the new tumblr editor i don't have to worry about making a new post!
IM / ASK BOX; Like I said, the ask box is ALWAYS open for anyone, however, starter request will only be provided for MUTUALS. If you are not a mutual, then I apologize but I will not do roleplaying as such. On the note of anyone coming to the IM following the mutual rule, there is a high probability I will ask to PLOT if so. Because I like plotting. It helps.
TAGGING ME; If you wanna do it, do it! I will appreciate you forever and love it for sure to be honest.
GODMODDING
Just don't do it. I understand really powerful muses exist and I do play them myself, but please plot before trying to do anything huge, controlling, or detrimental in roleplay. I will NEVER make my muse 'poke the bear' and get angry when your muse acts as they SHOULD, nor will I get angry for a violent or kill-driven muse acting as they would; however, plotting will always be preferred.
Just don't try to take control of the whole roleplay. It's annoying, and while I may not block you there is a HIGH probability I will drop the thread.
CROSSOVERS, AUS, AND VERSES
I LOVE THEM! So much. If you have an AU for our muses? Hit me up. If you wanna crossover, I am all for it/
Basically, I love AUs and Crossovers.
POST CUTTING- Basically, if you don't cut your posts I WILL NOT FOLLOW YOU
TOO MUCH OOC- I do tend to post quite a bit of it, but it should be obvious what I mean. I don't care if it's ooc discussing things about muse, crack, etc. However, if you're just reposting a bunch of 'reblog and you'll get good luck' things or stuff like that and very little roleplaying then I likely won't follow.
FORMATTING-I use small letters and a lot of formatting, as well as icons, but I am not picky on what my partners use. I will tend to still use icons even if my partner doesn't, unless asked otherwise not to. Personal preference and I'm dumb about liking to have them on my own replies.
RELATIONSHIP CLAIMING- If you claim to be my muses child, s/o, parent, friend, or anything else OUT OF THE BLUE and without my consent or reasonable connection through the source material, I WILL NOT FOLLOW. I've had this and I do not enjoy it.
HARASSMENT- Any type of harassment, vaguing, or roleplay drama is not tolerated. This doesn't just go towards me, but if you seem to be a generally hateful person then I will not follow you.
DISCLAIMERS
If you ever see anything that is your art, please let me know! As an artist myself, I don't want anyone feeling their art is getting stolen ever!
THEME ART- Game Assets
OTHER ART- various
FINAL WORDS
Sorry to come off as strict and demanding, but I can assure you this is all just for comfort reasons and I'm a really lax person. I love talking to my mutuals and you are all wonderful for following me!
and lastly
THANK YOU!

OMELUUM

media. BALDURS GATE 3. availability. PRIMARY

BASICS

NAME: Omeluum
ALIAS: To Be Determined
AGE: Unknown, likely 30-50
HEIGHT: 7'0"
PRONOUNS: Intersex like most Mind Flayers, uses it/its
ORIENTATION: Demiromantic and Demisexual
SPECIES: Illithid / Mind Flayer
OCCUPATION: Scholar, part of the Society of Brilliance
RESIDENCE: The Underdark, but occasionally travels when other members of the Society do as well

APPEARANCE

HAIR: None
EYES: Glowing, striking yellow eyes with flecks of orange within them. Its sclera is black.
COMPLEXION: Their rubbery skin exhibits both greyish-blue and greyish-purple tones that blend into one another throughout its form.
BUILD: Lithe and wirey.
SCARS: No scars currently documented
TATTOOS/PIERCINGS: None
GENERAL APPEARANCE: Omeluum has the qualities of many of its kind- a lanky creature that is vaguely humanoid from a basic silhouette. Four large tendrils rest from lower face, each about 3 to 4 feet in length on average though some adjustment has been noted depending on factors. Eyes are sunken in between brow and cheek ridges, however Omeluum's seem to be less sharp then other notable Mind Flayers. Their head seems to also be more rounded than tapered- the brain like structure seeming to blend into cranium rather than a clear distinction between like others may have. A more typical quality seen is the four long fingers tipped in soft talons, and feet ending in two sharp toes with a thin membrane between them like webbing.
GENERAL ATTIRE: The robe it wears is from the Society of Brilliance- a long, and while covered in shining trims and intricate designs, it is not overtly flashy or overstated. It bears an insignia of the Society, the eye upon chest. It is made from dark blue and crimson fabrics, carefully stitched and designed.

BACKGROUND

MENTAL: Anxiety and Paranoia are things that Omeluum does suffer from, but does not often speak of these issues. Most of them stem from worries of being discovered by Elder Brains and being reintegrated into a colony hive-mind.
PHYSICAL: No physical aliments have been noted
PHOBIAS: Lack of control, individual erasure, fear of deep water post Iron Throne
EYESIGHT: Much like other Mind Flayers, Omeluum is sensitive to bright lights and is even more sensitive to infrared. They are able to see in the dark incredibly well, and can see two additional colors in the spectrum beyond red.
BIRTHPLACE: Born to the Absolute colony
PARENTS: Omeluum was born like any other Mind Flayer- a tadpole put within a humanoid host that became a Mind Flayer.
SIBLINGS: Grazilaxx is considered an adoptive sibling by Omeluum
CHILDREN: While Omeluum likely has not infected anyone, it has potentially passed one of the several clutches all Mind Flayers do in their life time- if the Mind Flayer Tadpole Specimens found within the Society of Brilliances locations are any evidence.
EDUCATION: They were born with an incredibly rare arcane gift, not commonly found within Mind Flayers and something that is despised by colonies. However, sorcerer Illithids like Omeluum are naturally more intelligent than an average Mind Flayer. After escaping due to this factor, Omeluum spent decades educating self and learning- constantly feeding innate curiosity.
LANGUAGES: Undercommon, Common, Deep Speech, Qualith
BIRTHDAY: 25th of Uktar 1444 (November 25th)

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Lawful Neutral
FAVORITE COLOR: They enjoy silver quite a bit.
DIET: Like others of its kind, they subsist off eating the brains of intelligent species. They have tried to create a substance to replace this requirement, but it has not been successful yet. Therefore, they devour the brains of those that go against the Society and those that cause problems within the Underdark.
DRUG OR ALCOHOL USE: Not really, maybe the occasional drink.
MBTI: ISTJ-T
HOBBIES OR INTERESTS: Omeluum is a researcher and a scholar, with a strong sense of curiosity and desire to learn. They experiment with their own natural arcane talents as well as the world around them, whether it be observation, communication, or direct exposure and action with whatever may catch its interest. Beyond that, despite their opposition to much of what it's own kind does, they are incredibly interested in the lore and history of its people regardless.

CHARACTER SHEET

MAGIC RESISTENCE: Much like other Mind Flayers, it has resistance to magical damage- perhaps even more so, given its arcane roots.
DETECT THOUGHTS: Another innate Mind Flayer ability, but Omeluum rarely uses it without express permission.
LEVITATION: While legs are fully capable of walking, levitation does tend to be a preferred way of moving around due to speed and ease.
DOMINATE MONSTER: An ability to charm a creature into not attacking and obeying commands, but also rarely used.
PLANE SHIFT: A form of teleportation that allows transportation to another plane for a duration.
BLADE WARD: Take only half of the damage from bludgeoning, piercing, and slashing
DANCING LIGHTS: Creates a ring of blue fires that light up a radius
MAGE HAND: Summons a hand of magical energy that allows manipulation of objects and interaction from long distance
SHOCKING GRASP: Infuses hand with electrical magic energy, causing shocks
DETECT MAGIC: They have the ability to detect magic that others might not notice

HISTORY

HERMAEUS MORA

media. THE ELDER SCROLLS. availability. PRIMARY. previous blog. STOLEMEMORY

BASICS

NAME: Like many Daedra, the true Nymic of The Prince of Knowledge is Unknown. Hermaeus Mora has instead been widely accepted as name.
ALIAS: Hoermius, Hormaius, Herma-Mora, Demon of Knowledge, One Who Knows, Master of the Tides of Fate, Gardener of Men, Prince of Fate, Lord of Secrets, Keeper of Forbidden Knowledge, The Golden Eye, The Great Eye, Ur-Daedra, Abyssal Cephaliarch, Old Antecedent, Scryer, He Who Records All Knowledge, Inevitable Knower, Lord of Fate and Knowledge, Woodland Man, That Which Speaks in the Wastes, Hyrma Mora, The Keeper of Whispers, and many more
AGE: Ur-Dra, older than Et'ada- born of the tossed out ideas of creation. Hermaeus Moras age is a contradiction- they are older than their birth, for upon creation he slipped essence of self into time before himself. That being said, he is very very old. Considerably one of the oldest Daedric Princes if not one of the oldest beings due to his flexible existence within the eyes of time.
HEIGHT: Flexible, without a clear answer. Mora's form is never a stationary or static- they can be as small as a spec or seemingly as large as the sea itself and everything in between. They are not singular, he can appear as many or few instances as desired. All that can be said is the main essence of Hermaeus Mora is very large, and has never been truly seen by mortals and perhaps not even those beyond mortals. And it grows continuously like knowledge and memory does.
PRONOUNS: Genderless, does not care about how perceived. Others can use masculine or feminine, androgynous or whatever wide variety of ways to refer to the Prince of Knowledge. It will not correct any. Blog default is he/they/it
ORIENTATION: Has no issues indulging in primordial pleasures but cannot feel love in any manner similar to mortals (the closest I can say is Pansexual / A-Greyromantic for Mora)
SPECIES: Daedric Prince / God of Knowledge
AFFILIATION / SPHERES: The Spheres of Knowledge and Memory. Taken more control over the Sphere of Fate.
RESIDENCE: Apocrypha, the realm which he crafted

APPEARANCE

HAIR: The closest thing Hermaeus Mora has to hair are the many tendrils adorning body
EYES: The eyes of the One Who Knows are numerous and endless, there is no count to them or end. Many flicker around aspects of Mora when interacting with others like stars or bubbles bursting in and out of existence. The one constant seems to be the large central orb, though this has appeared as multiple before too.
The trait generally held within the appearance of the eyes is they are usually golden, green, or a mix of the two with an elongated pupil. In some instances appearing more like that of a rounded goats eye, closer to a cuttlefish, or a case of polycoria. Much like the rest of Mora, his eyes are not a constant in appearance or amount.
COMPLEXION: The complexion of Mora is not fixed, and seems to change from liquid to solid depending on visible presentation. Sometimes appearing a void of ink, other times green tinted 'flesh' that still seems to bubble and flow, or a mixture of hardened carapace and sludge of ghastly tones. And many things in between.
BUILD: Similar to complexion this changes depending on Moras own choice. Sometimes as thin as fluid, or strong enough to snare boats like they were butterfly wings. Regardless of presentation, Hermaeus can destroy something with ease and rip tentacles through flesh like it was jelly.
SCARS: The Great Eye does not sustain injuries
TATTOOS/PIERCINGS: None
GENERAL APPEARANCE: Hermaeus Mora is a creature of the formless and the inconstant- much like knowledge he is constantly shifting and changing. General appearance is that of a shapeless mass of ooze and tentacles, covered with eyes and a large one usually situated at the center. Matter is constantly moving and rarely seems to still, tendrils curling and swaying and eyes blinking and shifting. There are instances where claws can be seen, pinchers similar to that of crustaceans in numerous amounts. There are aspects of Mora that have never been seen by the eye, such as the beings maws and other qualities currently unknown. No mortal has ever seen the true whole of Hermaeus Mora, and it is stated by the Prince that he is 'multiple' in some regards. There is a chance that Moras true form hasn't even been observed by other Daedra or even Princes, at least since his initial creation which they have long since grown beyond.
Beyond this, they are free to shapeshift if the desire arises. Mora sees little use in assuaging mortal eyes with a humanoid or more 'understandable' form, but there have been occasions where that which is more natural upon the world has been taken. This not only includes that of various different Tamriel races, but animals such as rabbits as has been spoken in legends.
Finally, it can possess others and take over their bodies, whether temporarily or completely rid a body of original host for self until the vessel deemed useless and tossed away. This has been seen done with their Daedra, taking over their minds in order to use them as the mouth pieces for the Prince when there is not need for the beast to craft a visage of self to communicate.

BACKGROUND

MENTAL: Hermaeus Mora cannot be pinned to mental states similar to humans, but if one were to try there would certainly be hints of Narcissism apparent. However, this is just a normal aspect of a Daedric Prince such as himself. He also is not fully capable of experiencing all range of emotions a mortal does- while aware of them, the qualities and what come with them, the direct feeling cannot be felt. One example is 'love', or at least how a mortal may describe it.
PHYSICAL: There are no physical aliments that can stick on the Prince.
PHOBIAS: None. true blindness
EYESIGHT: The Great Eye can see all that is and all that will be, as well as that which may never and can never be. It views between the seams of reality and time, to that which has happened, is happening, will happen. There is nothing his eyes cannot see. or so he says
BIRTHPLACE: The yawning void, the great expanse of nothing before creation truly started to crawl.
PARENTS: Hermaeus Mora was born from the tossed out ideas of creation. They are the offspring of thought, of concepts, of knowledge. They are the parent of thoughts, concepts, and knowledge, and they are thoughts, concepts, and knowledge. Hermaeus Mora is its own creator and creation.
SIBLINGS: Ithelia, Mephala
CHILDREN: All forms of knowledge have been called the creation of The One Who Knows, but it is also them that is knowledge and knowledge they hunger for all the same. A truer 'offspring' or creation of the Prince are the Daedra crafted in own image and with own reasons; the Watchers, Seekers, and Lurkers the current well known craft of Hermaeus Mora.
EDUCATION: They are knowledge, they hoard knowledge, they desire knowledge. He is the One that Knows, and is the true pinnacle of information that all flows to and from them.
LANGUAGES: There is not a language that slips outside the grasp of Hermaeus Mora
BIRTHDAY: the day of creation for Hermaeus Mora rests in the unknown and due to 'being before their own birth', one cannot be assigned. We will associate summoning date, 5th of the First Seed, instead. (March 5th)

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Neutral Evil
FAVORITE COLOR: Mora can perceive colors well outside the visible color range for any known creature. However, it can be assumed due to Apocrypha and other essences of his creation that the color green is a preference of Moras, as well as black. Or that all the colors chosen by the Prince are visible only in the green or black spectrum for mortals.
DIET: They consume memory and knowledge as his source of substance. While can technically consume other matter, there is little need or desire to. Though sometimes Hermaeus Mora will indulge in the consumption of unnecessary fates too.
DRUG OR ALCOHOL USE: No, would not affect him even if did
MBTI: INTP-A
ASSOCIATED ANIMALS: Octopi, Squids, Cuttlefish, Cephalopods in general, Crustaceans, Crabs- the sea and many of its more 'grotesque' creatures are often the ones most keenly associated with Hermaeus Mora.
ASSOCIATED ARTIFACTS: The Black Books, Oghma Infinium, Firstblade, Mora's Whispers, Glyphics, Discourse Amaranthine, A Treatise on Necromantic Emanations, The Diadem of Stolen Memories, various other items of forbidden knowledge or crafts by the Princes hand
GENERAL PERSONALITY: Hermaeus Mora may seem as more... reserved and rational then a lot of Daedric Princes, but that does not mean he is not cruel. What he is is more subtle than a great many- they ensnare mortals with the lure and seduction of knowledge and secrets, purely for personal gain. Mora desires nothing beyond absolute gain of all knowledge, memories, and secrets to self. Nothing he gives is for free, and every deal made is heavily weighed in its favor. They hold a monopoly over knowledge and information, and are greedy in desires to gain control over more.
Despite ability to host long conversations with mortals and those beyond them alike, a lot of it is tainted with the air of pride and holding himself higher than whoever it is he is interacting with. They speak slow and methodical, and there are often times slipped either intentionally or not that Mora does delight in toying with and tricking others.

ABILITIES

ALL SEEING: The ability to see past, present, future, and other timelines is an ability Mora is deeply tied to. There is very little that gets past the vision of the Great Eye if some other means isn't done to blind him first- a nearly impossible task.
NEAR OMNISCIENCE: Mora has not reached all knowing quite yet, but there is little he doesn't know. What they don't they wish to have by any means necessary.
MEMORY REMOVAL: The Prince can remove memory from an individual, a group, or the entirety of the universe if it is necessary. To the point where he can nearly erase something from existence just by destroying any trace of memory in history, even from other Princes. Or, nearly. He can't erase his own memories- or if they could never wish to. They can be instead removed and placed into glyphics, and there are cases where pieces of memories may be remembered in dreams by more powerful individuals, even if not truly perceived as more than dream by most. The Ithelia situation the greatest example of this.
FATE VIEWING / MANIPULATION: He has been called the Prince of Fate, and this can be sort of a... mixed bag. Mora can very truly view the strings of Fate, and there a numerous many that have stated his mastery of the tides is not fabricated. However, this does not come from the fact they can bend the strings as desired and rewrite them, but because of masterful use of his own sphere. They can follow a clump of fates to important parts of their make up and then use word and knowledge to reform them- this is often due to direct interaction or communication with the individuals or aspects the strings are tied to. Basically a butterfly affect- you tell the past its future and it can begin rewriting fate from a simple conversation.
TRANSFORMATION: Hermaeus Mora is a creature of flow and the shapeless, and because of this his form is not one of clear absolute. Able to appear as big or small as wanted, in whatever form of matter stage and shape. They can also appear as any creature or being, those known or unknown.
CREATION: While the ability to create is said to be not an ability of the Daedra, there are some arguments for this. Whether it be the very world he has crafted and its many pocket realms or the creatures, objects, or even knowledge he brings forth into existence, they can mold and shape things within their own Realm and to some degree outside of it. (also I'm keeping this for none TES verses for Mora especially)
TELEPORTATION: Mora can move essence at whim, and even multiple parts of it when desired
DUPLICATION?: Its hard to directly give a name to this one, but Mora can be in many different places, times, or outside of them all all at once. There does not seem to be a limit to how many places Mora can be.
POSSESSION: Mora can overtake the minds of his Daedra or even other individuals with enough force, using them as mouth pieces or using body as desired if wanted.
More to be added, Mora has a lot of abilities. He is akin to a God.

GREEN MAGE

media. EVERHOOD. availability. SECONDARY. previous blog. EYETALLY

BASICS

NAME: Unknown
ALIAS: Green Mage, Green, Cyclops Mage, Cyclops, The Dungeon Master, Evil Wizard, Other Titles (Most They Gave Themselves)
AGE: More than 24 million years old
HEIGHT: 6' from top of hat to tatters of cloak
PRONOUNS: Nonbinary, they/them
ORIENTATION: Asexual, romantic orientation unknown
SPECIES: Unknown, Mage, Abomination
OCCUPATION: Mage, Campaign maker, the one who keeps track of the years
RESIDENCE: The Game House in Midnight Town, Everhood

APPEARANCE

HAIR: None
EYES: Their eye is a large round ball that sits between the darkness of their hat and coat. It is white with a black ring hinting at an iris. The eye itself is made out of opal, and provides expression through the shadows that it rests in- it actually is the Mages gem location, and the gem itself. The eye itself can change colors to various within the known rainbow, and often changes within rapid rings during extreme emotions or magic use.
COMPLEXION: Where their skin can be seen, specifically with their hands, it seems to be purple. Said hands seem to not be connected below the elbow and can float at will, and seem to have four fingers rather than five and end in claws.
BUILD: No build seen, seems to be little more than a cloak with a floating hat, eyeball, and arms.
SCARS: Green Mage does have holes in the palms of both hands, but otherwise does not seem to have any type of scar.
TATTOOS/PIERCINGS: None
GENERAL APPEARANCE: Green mage seems to be little more than a large green wizard hat, similar colored green cloak that is tattered and stitched together haphazardly, purple arms that do not seem to have any connection to a further body below the elbow, and a singular opal eye. Most of greens body seems to be made of shadows, as this is what holds their eye in place and allows it to create expressions. Underneath their cloak you would find [redacted]

BACKGROUND

MENTAL: Does exhibit signs of ADHD, and becomes destructive when bored as well- either to self or other. Likely due to centuries upon centuries upon centuries of immortality, like the other residents of Everhood.
PHYSICAL: None of note given the abnormality of greens body in general.
PHOBIAS: They do fear death.
EYESIGHT: Good, but suffers from some decline to depth perception.
BIRTHPLACE: Unknown
PARENTS: Unknown, likely long forgotten.
SIBLINGS: Gold Pig, but either this is long forgotten by them and others or it is of no concern after eons. (this is based on personal hc due to similarities that can be pointed out between the two, but is by no means required for rp)
CHILDREN: None
PETS: A dice box mimic, they also bring snacks to the Cat God.
EDUCATION: Intelligent and creative especially, but unknown if they have any traditional education.
LANGUAGES: English, french, latin, other unknown
BIRTHDAY: October 21st, XX

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Chaotic Neutral
FAVORITE COLOR: Green- its not just their set color.
DIET: Unknown- many do not know if green actually eats, but it is assumed they do because others have brought them snacks sometimes. How is also up to debate, but there has been mentioned that they will summon a mouth and put it on like one does velcro.
DRUG OR ALCOHOL USE: Unlikely for drugs, but perhaps has tried some over their years. Does have the occasional alcohol usage.
MBTI: ISFP-A
GENERAL PERSONALITY: Green can be seen as an energetic individual who is more interested in entertainment than other things, even if it possibly comes with a negative to it. Beyond that, Green is friendly and seems to be a popular individual amongst the others of Everhood- even hosting tabletop games for them. Green, however, is also easily bent to peer pressure and will change things if their games are called out as cliche or boring, trying to keep them from being such- but equally such may become passive aggressive when this happens.

ABILITIES

IMMORTALITY & INVULNERABILITY: Green Mage can not die by age nor by most natural means- regardless of how much damage is done to their body.
RESILIENCE & REGENERATION: Much like the others within Everhood, Green Mage is immortal. And any damage done to them is not permanent by most means.
SHAPE-SHIFTING / TRANSFORMING: Green Mage can change the forms of objects, and it is likely they can do such to living beings as well.
LEVITATION & TELEPORTATION: As said, Green Mage can teleport and levitate. When they teleport, they tend to teleport above their location in order to descend down upon it. There is no real reason for this other than dramatics.
CONJURING / MANIFESTATION: Green Mage can manifest and create plenty of objects from thin air- everything from game pieces to actual moving body parts. However, they rarely use this for reasons beyond minute tasks.
ELECTROKINESIS: Green Mage has the ability to summon electrical waves and lightning bolts
REALITY DISTORTION: Green Mage has an ability to distort reality around them, creating walls that were not there or locking doors in unnatural ways that does not allow them to be opened through any normal means
TELEKINESIS: As said, they can move object with mind.

VALTIEL

media. SILENT HILL 3. availability. PRIMARY. previous blog. LOBSELVITH

BASICS

NAME: Lobsel Vith
ALIAS: Valtiel, 'the Closest To God', The Deliverer, Attendant Of God, Metatron, Executioner, The Magician, The Yellow Angel And The Yellow God, Lia-valtiel.
AGE: Unknown
HEIGHT: Rarely stands to full height, however they are around 7' if they were to stand straight. They often times crawl around on hands and knees, or contort body in unnatural ways
PRONOUNS: Masculine presenting, but does not care what others refer to it as. Blog defaults are they/he/it
ORIENTATION: Undetermined
SPECIES: Mortal perspective dominates this answer. Whether it be monster, angel, or god, they shall not claim or disregard.
AFFILIATION: The right hand of God, The Attendant
RESIDENCE: Silent Hill, The Otherworld

APPEARANCE

HAIR: None is seen on current form
EYES: None are seen on current form
COMPLEXION: Skin seems old and worn, like lifeless flesh which still receives an ineffective blood supply. It does not rot, but it does not show the characters of life.
BUILD: Appearance overall is predominately masculine, sporting wirey muscles noticeable where skin is 'exposed'; this being his arms and neck-up.
SCARS: Arms have the seals of Metatron upon each shoulder, and underneath that muscle tissue is exposed in almost perfectly symmetrical triangles at the biceps brachii and the extensor digitorum. Beyond this, various scars can be seen littered across body- from the mismatched stitching of head and face to the rough textures like veins dug into the flesh.
TATTOOS/PIERCINGS: Perhaps seals blend the line between scar and inking, but both do not perfectly describe the etching into flesh.
GENERAL APPEARANCE: Hands sport ceremonial red gloves, in which all but the thumb and pinkie are melded together. Neck, starting at the bottom of his chin and ending near where the base of their collar bone would be is inky black. This blackness spills just a bit onto the shoulders, above the seals. Head is a stitched up mess of flesh, but symmetrically so- there is a crease and buckle where his mouth should be but this is not a mouth. Mouth is rather on the left side of contorting head, from which a wirey black tongue can extend. Other than these features, face lacks anything. Attire consist of an apron or smock that resembles that of a butcher or surgeon, but lacks a collar. Rather, two black straps connect around shoulders that blend into the inky neck. The back has an intricate lace pattern, which weaves continuously and rather does not have anywhere it ties or unties. Below the smock are heavy duty black boots, also seeming to weave continuously. Form is caked in rust, dirt, and blood.

BACKGROUND

MENTAL: Does not exhibit anything considerable to mortals.
PHYSICAL: Twitching; body convulses and twitches, namely head. The rhythm and action is unnatural, snapping and resetting at speeds and angles that would not be possible among a human or humanoid creature. This does pertain to rest of body, however- as they will bend themselves at various spots that should not be possible; action blending between smooth and sharp, crackling sounds apparent but never does flesh break nor bone break.
PHOBIAS: They know not fear
EYESIGHT: They observe, you are seen by the eyeless.
BIRTHPLACE: Where mortals shall not see
PARENTS: God.
SIBLINGS: The numerous Gods and Angels crafted much like themselves can be considered kin in one way or another.
CHILDREN: It has crafted none.
EDUCATION: It knows- they were born knowing. Knowing.
LANGUAGES: Languages known both to humanity and those beyond it, including tongues that do not belong to mortals. It chooses not to speak to those that do not need it, but it is aware.
BIRTHDAY: Unmarked

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Unnecessary, others can claim what they wish
FAVORITE COLOR: Pointless information, information without a truth
DIET: It is unseen if they choose to indulge in food. Food is not a necessity for him- it has shown no interest in flesh or meat like other lesser denizens of the fog and rust, nor consumption of the various objects of human creation.
DRUG OR ALCOHOL USE: No need or desire for such.
MBTI: To be determined
GENERAL PERSONALITY: They are a being beyond the simplistic nature most the denziens seem to share. Emotions are not limited to singular areas of pain and anger, and they are not driven by the simple animalistic will to kill and torment. Their goal is to bring about the rebirth of the god and making sure she and the mother of her shall be protected. However, beyond their drive they are one who prefers to watch over act, but will act as necessary with ease. They can be seen as curious and attentive, but callous and suspicious as well. Cautious, and choice making.

ABILITIES

INHUMAN STRENGTH: As name says, they hold a strength body such as theirs should not.
REALITY DISTORTION: Crafting darkness, creating static, damaging technology, having aspects of the otherworld drift into the 'main world'- as examples
WORLD TURNING: Has influence over bringing the otherworld, often seen turning valves while doing this; however, this is not required and they can do such without them. What they simply are is a source of focus.
GRAVITY AND PHYSICS DEFYING: Seen in the ability to climb and cling to areas they physically shouldn't be able to, without much effort of their own extended.
TELEPATHY: If required, but often chooses other methods of communication. These often equate to nonverbal communication such as body movement, or 'scribing' if necessary. This is often messages found later written in materials that may or may not make sense. However, Valtiels telepathy is… horrifying, in a sense. Beyond the fact that an unprepared mind can instantly be pained by their presence- or the fact that prolonged conversation with a normal individual can cause irreparable damage.
It’s the fact of how it works. The voice in your head as you read this- the sound you both hear and don’t when you think. That’s what Valtiel’s ‘voice’ would be like. Part of your mind, but distinct all the same. Twisting your thoughts to form the words you need to hear from them. All encompassing- until the conversation is complete.
You can communicate back with them, and he will hear it. But it will be more akin to having a conversation with yourself, or at least the feeling of it. But knowing its not.
RESURRECTION AND HEALING: If they must, they can undo the effects of death to continue the path of those that must walk it.

SMILE

media. CREEPYPASTA. availability. TERTIARY. previous blog. FULLOFTEETH

BASICS

NAME: God
ALIAS: Smile, Smile Dog, Smile.JPG, The Smiling One, The Hound, Devil
AGE: Unknown
HEIGHT: A being of flexible forms, oft times it appears as a creature similar in size of a husky or one around the size of a lion.
PRONOUNS: What one may call it is of no concern. Blog usage is it/its, they/them, or she/her
ORIENTATION: Asexual and Aromantic
SPECIES: Some call it a demon, others the devil itself. Fewer still recognize its divinity- the flocks don't search for what herd it, and the questioning scream when faced with the truth.
AFFILIATION: The Shepherd and The Wolf
RESIDENCE: Here and There. Inside.

APPEARANCE

HAIR: Smile exhibits two canine like forms the most often- one, it's fur is little different to that of a husky. Black and white tones blending together, sometimes looking well groomed and other times a mangled mess.
The other form is one more akin to nightmares- patchy bits of fur, that which exists on frame is often a dirty cream color or faded blacks, stained in vermillion fluids.
EYES: Its eyes most often are a blue so light they appear white, or are truly white orbs with no pupils. Others have been noted, but these are the most common.
COMPLEXION: In forms where fur is patchy or missing, their skin is a visceral red that's nearly black in spots. It oozes. However, where front paws should be instead lay pale, almost colorless hands. Thin fingers, boney and almost delicate.
BUILD: The creature has muscles befitting that of which it mimics- especially evident in the stripped form. Muscle tissue exposed in places.
SCARS: The flesh seems etched and broken, but what displays the semblance of scars never remains in the same spot.
TATTOOS/PIERCINGS: None
GENERAL APPEARANCE: Smile does not have one fluid appearance; rather they can morph their form to appear as any collection of different nightmarish creatures. They much prefer the form of a dog, and very rarely turn into anything else. Their most common nightmare appearance is that of a canine, with tan mangled fur covering portions of their body. They have a type of black coarse 'mane' that covers from their head down their back. Many parts of their body are stripped of that fur, exposing red skin and a leaking fluid that seems similar to blood. However, it is more akin to stomach acid. A mixture of materials from meals unnecessary dripping out from pores.
Smile's face is canine-like in structure, other than the lipless mouth that is pulled into a constant smile, filled with rows of an unnatural amount of teeth- sometimes in appearance of dog teeth and other time similar to humans.

BACKGROUND

MENTAL: Are these qualities born from it or are you trying to cast the mirror?
PHYSICAL: These wounds are beyond a conception created
PHOBIAS: From it these are born, they do not return
EYESIGHT: God is watching, give it a show
BIRTHPLACE: Before there was a place
PARENTS: None
SIBLINGS: Unknown
CHILDREN: Unknown
EDUCATION: It knows. It knows. It knows.
LANGUAGES: Those of your tongue, those beyond it and those that tangle it into knots.
BIRTHDAY: Unmarked

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Morals are cast upon the flock
FAVORITE COLOR: To paint an image that cannot be conceptualized
DIET: Smile consumes that which it leads- the sheep that fall behind, the frail mind and the babbling tongues. Those that do not listen, those that listen too well. Find your nook, stay within it or the heel will be nipped.
GENERAL PERSONALITY: Intelligent and playful, its goals are unknown and how it interacts with mortals seem to change. Whether it through a photo of visage demanding spreading, appearance in dreams, or a direct interaction with the beast; it is a creature of fluidity.

GIDEOS

media. INFERNAL TIDES /DND. availability. PRIMARY

BASICS

NAME: Gideos is the name it has adapted now
ALIAS: Captain of the Bloodrovers, Master Gideos, Squiddie
AGE: 80-90s
HEIGHT: 6'1"
PRONOUNS: Intersex like all illithid, pronouns are he/it/they
ORIENTATION: Pansexual and Demiromantic
SPECIES: Mind Flayer, fiend-tainted and potential Devil as well with age
AFFILIATION: The Bloodrovers, its crew
RESIDENCE: Avernus generally.

APPEARANCE

HAIR: None.
EYES: Like most illithids, his right eye is completely white and makes him appear blind- however, this eye is completely capable of sight. His left eye however was lost and has instead been replaced with a purple crystal within the socket, which amplifies telepathy and psionics. It is often covered by an eyepatch.
COMPLEXION: Gideos' rubbery skin is a light grey, with a tinge of purple to it. His hands, feet, and tentacles have a slightly darker gradient with some slight redness to them. However, in spots of body covered by clothing there are spots of dark red, mostly along any sharp growths or the vestigial flesh along back connect to arms. Its rudimentary tail is also primarily red.
BUILD: Gideos has more muscle definition than is typical for most illithids, especially along chest, legs, and arms. This is due to their much more active lifestyle.
SCARS: Gideos is covered in scars all along body- the most apparent is the bundle of them across its left eye, however much more lay underneath its clothing [THEY CAN ALL BE SEEN THROUGH LINK BELOW]
TATTOOS/PIERCINGS: None
GENERAL APPEARANCE: Gideos was, biologically, an average illithid. However, due to his dietary options within the Hells being fairly limited to Fiends, mutations have occurred due to the mutagenic properties of Fiend guts and organs. It has taken longer than it would a humanoid, but over the decades he has been within the hells numerous anomalies have occurred upon anatomy. Rudimentary spikes can be found along shoulders, back, knees, elbows, hips, pelvis, and chest. A rudimentary tail has began to grow, as well as a shape potentially akin to wings has appeared along shoulder blades. The only mutations apparent with clothing on however is the fact he exhibits five fingers instead of the typical four for mind flayers.
His clothing consists of a completely covering and imposing armor build of leather and thin, flexible plating. Unlike most illithids, he does not wear robes- however, the clothing is very dark and detailed as is a typical preference for mind flayers. Along with the suit, he wears a long tattered purple cape that he totally doesn't use psionics to keep flowing even when there isn't wind, nope. [Clothing in the same link below cause I'm too lazy to describe the whole thing]

BACKGROUND

MENTAL: Amnesia due to him being within the River of Styx is something he struggles with, but at the same time is not searching to regain such memories. It knows its life was very likely little different than any other Mind Flayer.
He also did suffer something akin to depression when he was pulled away from his colonies Elder Brain upon crashing upon Avernus, but has long since found the benefits of independence.
PHYSICAL: Sometimes getting used to some of the mutations can cause issues, but most he has adapted to.
PHOBIAS: Lack of control.
EYESIGHT: Gideos sees in infrared and not visible light, however his eyesight has suffered a bit due to the lack of one of his eyes.
BIRTHPLACE: Exact location unknown, but was born within one of the many Illithid colonies- this one residing within the Astral Plane.
PARENTS: Gideos was born like any other Mind Flayer, the original source of its own tadpole something that is likely unknown or of no interest regardless.
SIBLINGS: Several do exist from same clutch, but there is no personal connection to them.
CHILDREN: Gideos did release a clutch prior to its washing up on Avernus, so while it likely has 'offspring' that have ceremorphed, even if that was remembered it would be not something that would be of any interest like any illithid.
EDUCATION: Gideos was within its colony for at least 40 years, so they were decently educated in all things illithid- Gideos was also a captain of some sort, manning a nautiloid or spelljamer for the sake of its colony. Its exploration and travels likely lead to more education and experience.
However, due to its loss of memories there is a lot of things that it does not remember. However, it has continued to learn within the Hells and is now educated in manners most illithids are not and may never be.
LANGUAGES: Undercommon, Deep Speech, Qualith, Infernal
BIRTHDAY: To be determined

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Chaotic Neutral
FAVORITE COLOR: Purples or Reds
DIET: Like others of its kind, they subsist off eating the brains of intelligent species. However, due to his residence this is mostly limited to Fiend brains and organs. It could eat its crew, but numbers are hard enough to maintain in that manner given that its, yknow, a pirate crew in the Hells.
DRUG OR ALCOHOL USE: Yes.
MBTI: ENTJ-T (subject to change)
HOBBIES OR INTERESTS: Gideos' interests are simple- money, power, and recognition. While he doesn't directly wish to enthrall whole cities or anything like that, there is a reason he took up the mantle of a commander of a crew of pirates. He's also very fond of material possessions, especially riches of any type. Therefore the heists it and its crew perform.
Gideos also has an interest in adrenaline to some degree- while incredibly smart and the type to develop schemes and documented plans, he's also willing to go through extreme events or ideas for a final item of interest if there is no time to plan.

CHARACTER SHEET

TENTACLES: Melee attack with the potential of paralysis
MIND BLAST: A 60ft cone of psionic energy, which does psychic damage and has the potential to stun.
LEVITATION: An innate ability to illithids, Gideos can levitate. However, it has gotten more used to walking.
DOMINATE MONSTER: An ability to charm a creature into not attacking and obeying commands
PLANE SHIFT: A form of teleportation that allows transportation to another plane for a duration. Uses this to occasionally travel to the material plane.
EXTRACT BRAIN: Illithid ability to, as said, extract brains.
PRODUCE FLAMES: Gideos now has the ability to produce small flames

CHAOS

media. FORTNITE, though basically an oc at this point availability. SECONDARY. previous blog. CHAOSORIGINS

BASICS

TRUE NAME: Zhernaboh (They do not even know this)
ALIAS: Chaos, Chaos Agent, Chaos Origins, The Mantis, The Masked One, The Scientist, Various other titles
AGE: 26 years since 'awakening'
SPECIES: Sentient Black Ooze of unknown origin. They wear the husk of their prior form. (The are an instance of the void, but this information is unknown to them as well)
HEIGHT: Fluid and changes, generally around 5'10"-6'5" is most comfortable
ORIENTATION: Pansexual Panromantic
GENDER: None existent, fine with any pronouns used on them. However, blog default is they/them
MORAL STATUS: Chaotic Neutral Neutral Evil is what they like to call themselves
AFFILIATION: Assassin, Hit-Man, Spy, Scientist
RESIDENCE: [REDACTED]

APPEARANCE

HAIR: None
EYES: None seem apparent, but they do observe.
COMPLEXION: Black like ink and of a similar consistency as such as well. However, there is some colors breaking this. They seem to have a dull red glow sometimes seen inside the goo- it used to be more prominent and wide spread in the past, but now sits as a dull pulse at chest. This is by choice. Not by choice is the bright purple glow underneath gloves and boots at the tips of their three fingers and two toes. This purple can spread further up arms and legs, but even Chaos themselves hasn't figured out why it does this other than some guesses- most of which have been proven wrong.
They also have an almost insect like husk they tend to wear, but this can be removed and put into their ooze chamber. However, they generally feel more comfortable in this husk; being without it and just ooze feels like 'wearing a costume' to them. (See below)
BUILD: Like height their build is fluid and can change to any type they wish- thinner, thicker, masculine, feminine, and everything in between and outside those boundries. For the most part, they remain mostly lithe and wirey and without much definition one way or the other.
SCARS: None, as body does not keep damage.
TATTOOS: None
PIERCINGS: None
TYPICAL ATTIRE: Their typical wear is a black three piece suit only broken by a red tie and red buttons on the sleeve of dress coat. Other than that, they can often be seen wearing a gasmask with red locks on the back, and some alien runes right next to the locks. Gloves are almost always worn on their three-fingered hands. They also have an oddly shaped container with tubes attaching to the gas mask on the back, which is used to contain the rest of their form-they are never using all of their goop for their physical form, and they also tend to put their husk in there. If not, it is usually carried in a case of some sort, or some other means of keeping it nearby. When not required to keep a humanoid appearance, they tend to favor no clothing and just their husk- as it does not work with most clothing and they do not care enough to make clothing to fit it. [BELOW A PICTURE OF THEM WITH HUSK ON]

BACKGROUND

MENTAL: It is hard to tell what is natural or choice for Chaos.
PHYSICAL: Nothing of note that isn't an aspect of their physical body. However they do have an issue where if their ooze is free for too long, or spread between too many senses and objects something that can only be described as an 'all body headache' begins to occur. This is due to their ooze being their organs for senses, and they gain all at once regardless of how many objects ooze is touching.
PHOBIAS: None of Note.
EYESIGHT: Microscopic particles of their goo surround them like a bubble- this bubble acts as their senses. These particles absorb all senses, including those unknown to humans, and return them to Chaos as info. This bubble is nearly unnoticeable, but there might be a slight dark haze in a room Chaos is in.
BIRTH PLACE: The glass walls of an experimental vat was where they came into consciousness, but this was more of a 'second birth' for them. Their ooze was found in some ruins in a cave, and this was their 'dead' form- they own no memories of their past.
PARENTS: They do, in a way, consider the scientists they're closest to as kin.
SIBLINGS: Same as above
CHILDREN / PETS: Perhaps the experiments crafted by their own hands can be considered as such, and they often do have a fondness for them to some degree. They do have a pet polar bear named собака too
EDUCATION: Learned via the organization they are a part of- whether it be intentional teaching or that which they did themselves
LANGUAGES: Quick to pick up bits and pieces of any language they come into contact with. Native tongue is both Ukrainian and Russian as those were the most prominent languages in the lab, but also knows English, French, German, Norwegian, Spanish, and bits of others.
BIRTHDAY: 'Awakened' date October 25, 1995
ZODIAC: Scorpio

PERSONALITY
& INTERESTS

FAVOURITE COLOUR: They actively enjoy the color red.
PREFERRED DIET: They can and do consume things that humans will not or cannot. Of enjoyed objects these would be smoke, lava or magma, Sulphur, burnt object, acid, and in general hot or caustic materials. It is likely that due to Chaos' natural cold body temperature they actively enjoy heat. They also oddly enough enjoy incredibly sweet things, and have a large fondness for honey.
DRUG USE: In technicality, yes they have before. But it does not affect them.
ALCOHOL USE: Yes, but same as above- it does not affect them or hasn't been seen to. But they do like the bite of them.
ASSOCIATED ANIMALS: Largest associations are mantids, wasps, leeches, ants, and slugs.
ASSOCIATED FLOWERS: To be added
ASSOCIATED TALISMANS: To be added?
FAVOURITE SONG: They actually enjoy more electro songs than you might expect of them. You can potentially find them dancing to them.
MBTI ALIGNMENT: INTP
RELIGIOUS FOLLOWINGS: None.
GENERAL PERSONALITY: Chaos is more enthusiastic than one might expect from their presence and how they hold themselves. Many would claim them to be 'very serious looking until they speak'. Instead, they are excitable and the type that enjoys talking to others especially about things of interest. Bantering and laughing are also not uncommon from them- even if their humor can be considered quite twisted. A villainous personality is something they like to paint for themselves, and given some of their preferred activities and hobbies does fit.
Regardless of their almost twisted playful behavior, they can absolutely be serious when needed. There are plenty of times during periods of focus they are completely quiet, and if the situation calls for it they are more than aware of what to do. Legitimate anger is rare from them, but they are terrifying if you manage to break them away from their normal disposition. Their intelligence is incredibly clear, and they have more than enough results under their belt to show exactly what they are capable both in mind and in body.

ABILITIES

RESILIENCE & REGENERATION: Most attempts to damage Chaos are completely impossible. You can disperse their matter, and sometimes even destroy small chunks of it, but this is incredibly rare. Beyond that, their goo is actively regenerating itself if it is lost, and the shell seems nearly impossible to cause any damage to regardless of means. Basically, the best way to take care of Chaos is usually trapping them
SHAPE-SHIFTING: Chaos has incredible control over their matter. They can quickly take the forms of other things- whether these be the basic shape of humans, animals, or creatures, or even making up new forms on the spot. Of course, this doesn't change their colors but they can find the occasional work around.
CONJURING: This is not so much conjuring as it is collecting some of the goo around them to form into new objects- which in turn looks like it was pulled from nothing. They often do this for objects such as their scythe, a preferred weapon choice of theirs.
DISTANT INFO COLLECTION: Bits of Chaos, if not contained in either mask or container on their back, can float away for collecting information about whatever they touch. This may be touch, smell, sight, sounds, or even taste- that which they will bring back to the main body. This can be overwhelming if Chaos is trying to do other things, thus why they keep themselves 'contained'.
MATTER FORM CONTROL: Chaos has a good control on their matter and how to use it- beyond just making things or moving it around, they can heavily compress or loosen it to their need. They can compress their goo to the point it is solid if so desired, or loosen it to the point its basically like running a hand through water. Naturally, Chaos sits at an in-between state. They have some give, but its more like slightly softer flesh- it gives, but it would be hard or impossible to go through it with hands.
GOO WRAPPING: Chaos tends to let their goo wash over items they are using- whether this be guns, sharp weapons, lab tools, or even computers. This is due to the fact that this lets them sense finite details that anyone else would not notice- letting them avoid mistakes more and be more accurate.
UNKNOWN ABILITIES
POSSESSION: Chaos can, in a sense, possess people. This is more of a case of letting a small bit of their ooze into a body and over an extended period time it would begin to consume natural occurring radioactives and produce more- thus growing more to completely take over the body. This can lead to death of host, and extreme danger to the psyche of Chaos.
RIFT RIPPING: The purple energy found on Chaos is actually due to a factor back when they were a primordial puddle of ooze in the ruins- feasting on a small, nearly unnoticeable rift, they drained the energy of it until it was either dry or some force on the other side closed it. This left Chaos with the weird purple energy on them- which is actually a means to open reality rifts. They have not figured this out as of yet.

RENZO THE DESTROYER

media. FORTNITE availability. SECONDARY. previous blog. RIFTRIVE

BASICS

TRUE NAME: Renzo the Destroyer. Yes that is his actual full name.
ALIAS: Renzo, Renzo the Magnificent, The Doomfluencer, The Burning Skull, Black Hole
AGE: Around 3 millions years old
SPECIES: Sentient Black Hole that contains itself within various robotic-like bodies.
HEIGHT: 6'3", though technically he can make / transfer to bodies that are bigger or smaller.
ORIENTATION: Pansexual Demiromantic
GENDER: He's a black hole, none really exist. General pronouns are he/him/it/its, but others are fine
MORAL STATUS: Neutral Evil
AFFILIATION: The Galaxies Premier Doomfluencer. He goes around recording destruction either caused by him or others, collabing with villains and other horrific entities, and just overall tries to show off mayhem and support its continuation!
He also does have ties to a crime syndicate named The Unseen.
RESIDENCE: A personal made pocket realm.

APPEARANCE

HAIR: While he may seem to have a marvelous, long mohawk it's actually more similar to relativistic jets. Just more controlled- he can even change the color of them, though matter consumed does seem to briefly affect that too. Tends to prefer blue, purple, yellow, or gold.
EYES: Diamond shaped eyes lay in the sockets of the skull shaped head- colors can change, but preference seems to be purple & blue or red & white
COMPLEXION: Renzo's vessel is a robotic one, customized to have a skeleton like aesthetic to it. As 'The Destroyer' he favors dark silvers / blacks on his body, with blue tones where lighting is obvious on head and purposefully exposed wires on body. As 'The Magnificent' this is exchanged for whites and blacks, with gold being the color for lighting and wires. Golden teeth are prominent on both common styles, which actually open up from the bottom to be more like fangs and an internal secondary set of teeth seen instead.
BUILD: The build he gave to his vessel is more on the lean-muscular side, especially around torso and arms.
SCARS: Nope
TATTOOS: Maybe some cool decals under his clothing
PIERCINGS: Nada
TYPICAL ATTIRE: His typical wear is a black (or white, if Magnificent style) vest with a collar and golden trim / zippers to it, worn over a white (or black) dress shirt. White gloves with a golden insignia on the outside are worn with either style preference. Pants typically are black (or white) dress pants that have tendrils of light going up the calves. These pants are ripped at the ankle area, allowing particles of himself to be released there. There is also an intentional rip at the right knee to show off robotics. Shoes are fancy, steel toed loafers with various designs on both the top and the underside.
Occasionally he also wears a long coat that is ripped along the trail, again an intentional design. Along the collar is fur. It is black in either style, but the inside color does change from bluish-purple to golden depending on which aesthetic he is going for. An additional belt is added with this coat.

BACKGROUND

MENTAL: Narcissism mostly
PHYSICAL: Nothing beyond an occasional technological issue, usually caused by being a black hole in a physical body
PHOBIAS: None!
EYESIGHT: Perfect
BIRTH PLACE: Some poor unfortunately part of space
PARENTS: I mean if you count the two stars that crashed to form the black hole that is him, then sure.
SIBLINGS: No
CHILDREN / PETS: Also a no currently
EDUCATION: He was taught through his long life by various individuals and entities, one name coming to mind being Allan the Unmentionable
LANGUAGES: If theres a language, he knows it
BIRTHDAY: For Earth, it was an August 10th. That's all that needs to be known.
ZODIAC: Leo

PERSONALITY
& INTERESTS

FAVOURITE COLOUR: On the human visible color spectrum? Blue or Gold.
PREFERRED DIET: He's a black hole, it's mostly space matter and also energy. This means he does technically energy drain those near him. But other things he will also eat.
DRUG USE: Yep, he will use them on occasion. Though they aren't human drugs.
ALCOHOL USE: Same as above
ASSOCIATED ANIMALS: To be added
ASSOCIATED FLOWERS: To be added
ASSOCIATED TALISMANS: To be added?
FAVOURITE SONG: To be added
MBTI ALIGNMENT: To be added
RELIGIOUS FOLLOWINGS: None.

KASAEN CHAR-THROAT

media. THE ELDER SCROLLS and BALDURS GATE 3 availability. SECONDARY. previous blog. ACUITYFEED

NOTE: since both TES and BG3 are important for her characterization, info for both is in blog. That which is specific to one or the other will be marked as such

BASICS

NAME: Kasaen Char-Throat
ALIAS: The Emissary of Mora, The Bookbinder, The Old Ones Warlock (BG3 only), Arch-mage Of Winterhold (TES Only), Kas, Burnt Tongue, Tomb Hatchling
AGE: Generally around 35-50, though in some timelines 100s of years old
HEIGHT: 6'2", not including horns (or feathers in TES verses)
PRONOUNS: She/her or they/them
ORIENTATION: Pansexual Greyromantic
SPECIES: Dragonborn (BG3), Argonian (TES), Vampire (TES)
AFFILIATION: College of Winterhold (TES), Emissary of Hermaeus Mora
CLASS: Sorcerer / Mage, Warlock of the Old One (BG3)
RESIDENCE: Traveler

APPEARANCE

HAIR: Kasaen has (or used to have, in BG3 version) a plume of orangish-brown feathers nestled between her horns, thick and long and ending around the bottom of neck. More of these feathers grow above her brow ridge and along cheeks. Along with these feathers she does have quite a few horns- three on top of skull before brow ridge, the largest set being long and curled- with some smaller yet still prominent ones between these on forehead and back of head. More smaller horns continue onto the brow ridge, under chin, and jaw. Some of the ones along jaw are almost reminiscent of a insects mandibles pointing forward.
EYES: Her eyes have gone through multiple different changes in her lifetime. At birth they were bluish-green with a slit pupil, when infected with vampirism (TES) or shortly after becoming a warlock for Mora (BG3) she gained a reddish hue to it. After decades as Heraemus Mora's emissary that red also got some green to it namely around pupil, and pupil is slowly becoming elongated along the middle- forming a vague cross like pattern currently.
COMPLEXION: Her scales are a moss green, with the skin between them where apparent is a much lighter green- this an after effect of vampirism (TES) or the bodily stress with her Warlock pact (BG3). Along her body she also has various purple markings- mostly dots along head and down back with a large couple of spots on side of head. Her chin and throat are a bright orange or light pinkish in different lights, thus the reason for her last name- around her eyes is also a similar patch of this orange.
BUILD: Slightly on the thicker side, with a decent chunk of muscle due to travel over her years and exploration of not easily accessible areas.
SCARS: Three large claw marks on left eye- this was caused by a bad run in with a bear during an exploration. She nearly lost the eye and has nerve damage on that side due to that.
TATTOOS: None
PIERCINGS: None
TYPICAL ATTIRE: Her typical attire is that of robes most common with other mages. Generally something warm enough to help with the cold of Skyrim and Winterhold especially (TES, though does still wear heavier robes in BG3), but also loose enough to be easy to maneuver while casting spells and the like. While these had changed over the years, now a days she tends to favor the arch-mages robes she wore back when she held such a title- even after separating herself from the college in leu of other interests (TES). With BG3 verse she does tend to switch her robes with whatever is most applicable at the time, or whatever is clean. Regardless of version, tends to prefer dark blues, greys, or greens.

BACKGROUND

MENTAL: PTSD and Anxiety
PHYSICAL: Nerve damage at right eye due to the bear attack, weakness to fire and sun due to vampirism for TES verse (she can handle both for a bit, but it does hurt pretty bad).
PHOBIAS: Death, not knowing where she will end up, lack of control over her life, and a minor fear of bears
EYESIGHT: While she can see things others cant after decades of magical training, her general eyesight is a bit hindered on left side due to the damage there. This does not affect magical sights.
BIRTH PLACE: Her BG3 and TES birth is very similar- her parents were killed, and her egg was taken by the same group of necromancers that killed her parents and then was raised in the art of necromancy. In BG3, this location was in the Underdark; in TES, this was likely Fellglow in Skyrim.
PARENTS: As said above, Kasaens parents died prior to her hatching- their bodies were used for various necromancer experiments at the keep. Instead of being killed and used for the same, she was instead raised by a handful of the mages there. Eventually said mages were dispatched by students of the College of Winterhold when she was around 7, and she was brought up in the college instead (TES). For BG3, it was likely a group of adventures hired by the Society of Brilliance to retrieve something of interest held by the necromancers and then she was instead kind of taken in to be studied regarding the oddity of situation. In her words 'I've had many figures who raised me, but no parents'.
SIBLINGS: No
CHILDREN: No
PETS: She has a fondness for insectoid creatures (spiders, chaurus, ect). While many of these are summons of hers, she does have a chaurus she is very fond of named potion in TES verse. In BG3 she is a carrion crawler.
EDUCATION: She has been raised by scholars and intellects ever since hatching- primarily in magic, of course. Was taught officially in the College of Winterhold (TES). Also being a follower or warlock of the Daedric Prince / God of Forbidden Knowledge does help.
LANGUAGES: Tamrielic (English for Non Tes Verses), Nordic (Norwegian for Non Tes Verse), has tried to pick up Jel from other Argonians, bits and pieces of other languages she has picked up (TES). For BG3, she knows undercommon, common, a little bit of deep speech, a little bit of draconic.
BIRTHDAY: For TES, The 19th day of Morning Star. For BG3, The 19th day of Deepwinter / Hammer (January 19, XXXX)
BIRTHSIGN / ZODIAC: The Ritual (Capricorn)

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Chaotic Neutral, potentially Lawful Evil
FAVOURITE COLOUR: Kasaen is not picky with colors, but she does enjoy blues
PREFERRED DIET: She favors meats over other foods- especially fond of fish and crabs. In TES, she has to drink blood due to her vampirism.
DRUG USE: No
ALCOHOL USE: A little bit.
ASSOCIATED ANIMALS: Crocodiles, Anoles, Insects, Spiders
MBTI ALIGNMENT: To be added
RELIGIOUS FOLLOWINGS: Follower of Hermaeus Mora.
GENERAL PERSONALITY: Kasaen in general is fairly calm and composed with a playful side to her. While she can develop care for others and helps them often, the bottom line is a lot of what she does is for her own gain. This can make her blunt and direct with what she wants to ask- her philosophy is its better to regret what you've done then what you could've done and wouldn't know the result. At the same time, she can be cunning and manipulative if this suites her needs as well. Her moral alignment is... Flexible. Her pure interest is gaining knowledge and hidden secrets, as well as preserving her own life, no matter the cost of such things.

BACKGROUND

MENTAL: PTSD and Anxiety
PHYSICAL: Nerve damage at right eye due to the bear attack, weakness to fire and sun due to vampirism for TES verse (she can handle both for a bit, but it does hurt pretty bad).
PHOBIAS: Death, not knowing where she will end up, lack of control over her life, and a minor fear of bears
EYESIGHT: While she can see things others cant after decades of magical training, her general eyesight is a bit hindered on left side due to the damage there. This does not affect magical sights.
BIRTH PLACE: Her BG3 and TES birth is very similar- her parents were killed, and her egg was taken by the same group of necromancers that killed her parents and then was raised in the art of necromancy. In BG3, this location was in the Underdark; in TES, this was likely Fellglow in Skyrim.
PARENTS: As said above, Kasaens parents died prior to her hatching- their bodies were used for various necromancer experiments at the keep. Instead of being killed and used for the same, she was instead raised by a handful of the mages there. Eventually said mages were dispatched by students of the College of Winterhold when she was around 7, and she was brought up in the college instead (TES). For BG3, it was likely a group of adventures hired by the Society of Brilliance to retrieve something of interest held by the necromancers and then she was instead kind of taken in to be studied regarding the oddity of situation. In her words 'I've had many figures who raised me, but no parents'.
SIBLINGS: No
CHILDREN: No
PETS: She has a fondness for insectoid creatures (spiders, chaurus, ect). While many of these are summons of hers, she does have a chaurus she is very fond of named potion in TES verse. In BG3 she is a carrion crawler.
EDUCATION: She has been raised by scholars and intellects ever since hatching- primarily in magic, of course. Was taught officially in the College of Winterhold (TES). Also being a follower or warlock of the Daedric Prince / God of Forbidden Knowledge does help.
LANGUAGES: Tamrielic (English for Non Tes Verses), Nordic (Norwegian for Non Tes Verse), has tried to pick up Jel from other Argonians, bits and pieces of other languages she has picked up (TES). For BG3, she knows undercommon, common, a little bit of deep speech, a little bit of draconic.
BIRTHDAY: For TES, The 19th day of Morning Star. For BG3, The 19th day of Deepwinter / Hammer (January 19, XXXX)
BIRTHSIGN / ZODIAC: The Ritual (Capricorn)

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Chaotic Neutral, potentially Lawful Evil
FAVOURITE COLOUR: Kasaen is not picky with colors, but she does enjoy blues
PREFERRED DIET: She favors meats over other foods- especially fond of fish and crabs. In TES, she has to drink blood due to her vampirism.
DRUG USE: No
ALCOHOL USE: A little bit.
ASSOCIATED ANIMALS: Crocodiles, Anoles, Insects, Spiders
MBTI ALIGNMENT: To be added
RELIGIOUS FOLLOWINGS: Follower of Hermaeus Mora.
GENERAL PERSONALITY: Kasaen in general is fairly calm and composed with a playful side to her. While she can develop care for others and helps them often, the bottom line is a lot of what she does is for her own gain. This can make her blunt and direct with what she wants to ask- her philosophy is its better to regret what you've done then what you could've done and wouldn't know the result. At the same time, she can be cunning and manipulative if this suites her needs as well. Her moral alignment is... Flexible. Her pure interest is gaining knowledge and hidden secrets, as well as preserving her own life, no matter the cost of such things.

CHARACTER SHEET

CONJURATION: Kasaen's main area of study is conjuration, is she is very proficient at it. Whether this is atronach or other daedric creatures (tes), spectral animals or creatures, bound weapons, or spells she has cooked up herself, there is very little she cannot summon if need be.
NECROMANCY: Goes hand in hand with Conjuration, she is a proficient Necromancer especially given her history.
ILLUSION: Dabbled in the school of illusion as she likes to keep that in her back pocket, but does not often use it
CYROKINESIS: Born with ice in her blood, such magics are more natural to her than fire or electricity. However, due to her pact this has been changed.
PYROKINESIS AND ELECTROKINESIS: Lesser than her control of ice, but can control these to degree.
DRAGONBREATH: This used to be ice, but due to Hermaeus Moras influence it has become a bitterly cold blackish-green sludge with writhing tentacles and acidic like properties as if the seas of Apocrypha are roiling within her. Sometimes she spits this up without meaning to.
TRANSFORMATION: An ability gained with vampirism (TES) or her pact (BG3) and fine tuned with magic of illusion over years, she can transform or seem to transform into many different animals or creatures, and to some extent other things like mist and horrific creatures from the realm of Hermaeus Mora. In BG3 she may have a warlock monster form, but this is still being debated.
LIFE DRAIN: A similar name for two different abilities, in TES this is her ability to sap the lifeforce of others without needing to bite. In BG3, this is her ability to draw the blood of others and use it to take some of their life in the form of ink to extend her own within her book.
WATER BREATHING: A ability in TES due to her being an Argonian, and in BG3 one gained due to her ties to Hermaeus Mora.
TES ONLY: THE PHYSICAL MEMORY VESSEL: Part of her pact with Mora changed her vampirism for his usage- now when she drinks blood, she absorbs the memories and thoughts of others whether she drains them dry or just drinks a bit. She sees all these memories, multiple of different people depending on how long she goes between being extracted of them. This extraction is performed by her Watchling attendant, who siphons the memories and returns them to Apocrypha for Mora. It is also sapping bits and pieces of her own slowly, breaking her mind and making her not much more than a vessel for this task.
BG3 ONLY: THE BOOK OF STOLEN LIFE: Her pact with Mora was created in order to learn the secrets of immortality, but instead Mora supplied her with the means to by giving her a book to extend lifeline by stealing those of others. This is done by the means of bleeding someone and turning their fluids to ink, writing more into her book. She does not need to physically form the words, they mostly write themselves and she cannot change their extension or massively impact her fate without other factors. Beyond this, the book also states all the ways an event could have gone after the event has happened. The event cannot be change due to this, but she can see all the things that could have been changed or the horrific things that could have happened to herself or others part of the event- and then has to live with this information. Basically Hermaeus Mora just being a jerk for fun.
Beyond that, Moras interest in her actually is connected to the tadpole- given the methodology and aspects of Mind Flayers, her accepting or becoming more tied to the tadpole benefits him. To the point where ceremorphosis would not be something it persuades against- likely intending to use her if changed for similar things as the TES 'Physical Memory Vessel' aspect. It is likely Mora has ties to illithids in BG3, so the loss of her soul for a new one would not effect them especially as a God from the Outer Realms.

AL-AN

BASICS

NAME: The collective has no purpose for names given
ALIAS: Al-An
AGE: Unknown, at least over a thousand
HEIGHT: Around 9 ft
PRONOUNS: The only pronouns used to previously were us and we, but as an individual does not care about which are used. Blog defult is he/they/it
ORIENTATION: Unknown (potentially Demiromantic and Demisexual)
SPECIES: Architect / Precursor
AFFILIATION: The Architects
POSITION: Lead Researcher / Head Scientist
RESIDENCE: Planet 4546B

APPEARANCE

HAIR: None
EYES: None seen
COMPLEXION: Al-An's fabricated body hosts a number of colors, with a primary grey-ish green seeming to be the primary. In spots this green becomes more vivid such as along shoulders, chest, and hips of both sets of legs. There is also purple that becomes more vibrant upon various fanning plating, such as on shoulders and front legs hips. Grooves cover most of the body, allowing the emotion-reactive bioluminescence to be seen. The body has the texture of hard leather.
BUILD: Decent muscular build sits atop dense synthetic skeleton and underneath leathery skin
SCARS: None
TATTOOS: None
PIERCINGS: None
GENERAL APPEARANCE: Al-Ans physical vessel bears similarities to the mythological centaur, with a more humanoid upper half and a vaguely horse like lower half. This is where the similarities end. The biotechnologic and cybernetic hybrid body is built of more than 20 DNA sources. Horns curl up from a face that has no familiar features, but instead of cluster of grooves that host bioluminescence. Plating coats limbs and chest, with hands ending in more crustacean-esque claws. He also sports six robotic arms disconnected from body, which levitate around him and are used to perform most tasks.

BACKGROUND

MENTAL: The closest to human conditions can be PTSD, Anxiety, and Autism
PHYSICAL: Current vessel has no physical damage
PHOBIAS: Death
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SCP-049

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SWAYLOWS MYUYK

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SLATE

BASICS

NAME: Yamh'aiorr'zhas
ALIAS: Slate, The Wicked Lamb, Cattle of the Bloated Tongue, The Gray Goat, The Sheep, Jacob, Various other titles and names
AGE: 6.7 Billion Years Old
HEIGHT: 4'2" in 'Shoat' form or Sheep form, 6'3" as human, 7'7" in sheep like humanoid form, true form unknown. Can take other forms with other heights
PRONOUNS: Slate themselves are a nonbinary being, and as far as human concepts go is intersex. However, they are beyond human understanding in the regards of both genetic sex and gender. Generally, they do not care what pronouns you use for them, and many chose to use different pronouns than others may. For writing purposes, they/them is the blog default.
ORIENTATION: Pansexual Greyromantic
SPECIES: Eldritch Deity, currently guised as a sheep like humanoid, with both flora and fauna aspects to them. Due to the fact their 'essence' was transferred into an apple which was consumed by a Sheep-like creature, their form almost always shares some quality of sheep, goats, and apples themselves.
POSITION: Self proclaimed Deity of Mischief (early canon), adopts the role of Nature God (later canon).
RESIDENCE: Considered a prisoner of isolation on planet X5067B, also known as Earth.

APPEARANCE

HAIR: In human forms, they have curly black and white hair that sits upon the top of their head, mocking the peppered look in sheep form. In sheep-like forms, they are an almost dirty white with spots of black along their back, chest, arms, and legs, and a few splotches almost like freckles on face.
EYES: An amber brown in human form, almost seeming to have specks of yellow in the right light and a slightly elongated pupil. In sheep form, they have several eyes all over the body. The main colors for these eyes are yellow, gold, orange, and red. However, green has also been seen and it is assumed that the colors comply to the natural tones of apples.
COMPLEXION: In human form, displays vitiligo. With primarily being a tan tone with patches of near white skin.
BUILD: Earlier verses they are skinny, almost looking a touch on the malnourished side. Later verses they are of a larger build, with mass situated along chest, legs, stomach mainly. Picturesque of a sheep like mock of the 'mother earth' type physique.
SCARS: Large scar situated along chest from attempts to pull out 'cosmic waste' that was imbedded within them upon sealing. Missing tongue; can make fake one appear and capable of speech, but has less means of using abilities due to lack of tongue. Tongue is later replaced by 'fleshy branches' in later verses.
TATTOOS: None currently
PIERCINGS: Their long ears are often adorned with a variety of earrings, and sometimes other piercings may be seen on various other parts of body.
GENERAL APPEARANCE: Slate is not a being of consistent forms, but all the ones they do take seem to have some revolving around sheep, goats, nature & apples, and oddly enough spiders on occasion. While the human and sheep form have been described above, they also will take a full sheep form much like a Jacobs Sheep, and a smaller anthropomorphic sheep similar to their 'shoats' when they start to get too drained of power. Beyond that, they tends to take half forms. Human form with sheep like attributes such as horns, eyes, ears, legs, and tail are fairly common to see. Their clothing choices are wide spread, and while most typically see them in suits they have no problem wearing other clothing- from dresses to t-shirts to crop tops and many more. Later verses, they prefer no clothing at all. Does have a preference for jewels and golden additions be it bracelets, horn covers, rings, piercings, etc.

BACKGROUND

MENTAL: By human standards displays Narcissism, Depression, Anxiety, PTSD
PHYSICAL: None of normal note for humans, but does have issues with some 'words of power' due to lacking tongue.
PHOBIAS: Just their sibling
BIRTH PLACE: In the aftermath of an imploded universe
PARENTS: 'The Bloated Tongue'. This entity is both their father and their mother, as them and their twin Phobia were created from their womb asexually.
SIBLINGS: Their twin 'Phobia', The Starborn, The Universe Maggots, dozens of other unnamed siblings.
CHILDREN: The Shoats, lamb & sheep like creatures of unknown origin that while Slate has said they were simply found by them it is assumed they were instead created by them in some means [refer to biography]. There seem to be plenty of them, but 23 have been counted so far. As far as Slate knows, they are all dead due to their sisters hand- is unaware of survivors.
PETS: unknown
EDUCATION: Naturally intelligent in information beyond our own
LANGUAGES: Languages known both to humanity and those beyond it, including tongues that do not belong to mortals.
BIRTHDAY: Arrived on Earth April 7th, [UNKNOWN]. Aries by Proxy

PERSONALITY
& INTERESTS

MORAL ALIGNMENT: Neutral Evil (early canon) / True Neutral (late canon)
FAVOURITE COLOUR: If going by human color range, gold.
PREFERRED DIET: Typically feeds off cataclysm, betrayal, mass depreciation in emotion, strife, and other fun things like that. This fuels them as far as far as they've been taught. Post canon, however, they also realizes that creation and life gives them power as well and feeds on both equally. Beyond this type of food, they also feasts on actual tangible material. However, this does not just include food we know. Everything from meat to plants to diamonds to space junk is all considered food to them. Human alcohol is actually more similar to how milk is to us to them, where as vinegar and other caustic chemicals can react as alcohol to them. Human drugs are more like a seasoning to them, while minerals such as salt have an adverse effect to them much like drugs
ASSOCIATED ANIMALS: Closest would be the Jacob's Sheep, but also Sheep, Rams, and Goats are the most common animals with connection to them. Other livestock type animals do have minor connections to him as well. Oddly enough, spiders as well beyond that.
ASSOCIATED PLANTS: Snapdragons, Amaryllis, Sunflower, Peony, Apple Trees, Verbena & Tansy
ASSOCIATED TALISMANS: cattle (live or deceased), pieces of gold, artifacts of wealth, wealth melted into idols representing themselves, associated flowers above depending on desire wanted of them, rare plants, apples & apple trees, old belongings of slaughtered kings, anything of general value.
MBTI ALIGNMENT: ENTJ-T, subject to change
RELIGIOUS FOLLOWINGS: When you are a God, you do not worship others as above you.
GENERAL PERSONALITY: Naturally their personality was shy, curious, and hopeful. Due to their siblings manipulation however, they have put about a false persona. One built of pride, aggressive behaviours, paranoia, and hiding behind a level of humor. This suit is easily broken for something more fearful and uncertain, and pushes further to hide it again.
Later canon Slate has gone through means to improve themselves. Their personality is calm, collective, playful, helpful when needed but just as likely to pull destructive measures for fun. A true creature displaying balance.

ABILITIES

PHYSICAL: A strong kick, sharp claws, sharp teeth if desired, massive horns, a sharp edged tail, ability to change body- all of which can provide quite the damage if need to.
----------------------------------------------------------------UNNATURAL OR MAIN ABILITIES-----------------------------------------------------------------------
RESILIENCE & REGENERATION: Given that Slate is what they are, most things can not bring then down. Damage done to them will not stick, unless provided by other deities of equal or higher levels than them- even the injury to tongue took the power of several Gods to do, as well as the banishment and lessening of powers upon Earth.
SHAPE-SHIFTING: Slate is not stuck to the forms they are in, they just have preference for them as well as some natural predisposition towards them. Along with the human and sheep form, they have a few other preferred ones. One includes a small ram plush toy, which is used to hide and watch without suspicion - another, during sometimes points of incredibly low energy or just when they feel like it, they will have an appearance similar to his Shoats.
They'll also take the forms of a normal looking sheep or goat on occasion, as well as dozens of other forms.
LEVITATION & TELEPORTATION: Honestly, as described. Isn't bound to location in any way or form. Their only limit is they really can't escape far past Earth, as an invisible cage was set there for them.
CONJURING: Slate can summon dozens of things- animals, plants, creatures, objects, food, there is not really any binding on what they can summon and create. Preference to the animals and plants, however.
TONGUE TRANSFERRING: Due to Slate's removed tongue, they can have issues with 'words of powers' which heavily frustrates them. This is meant to be a decrease on their powers, and normally whole sentences that could cause mass catacylsm at mere speaking have been centralized to single words causing smaller ones. However, they can basically 'transfer tongue' to anything that has a working one, using it to temporarily up the power by telling them what to say. Many fall apart doing this, but there are a few 'prophets' of theirs that can withstand it.
POSSESSION: Slate does have the ability to possess individuals for a time if need be, but often times the host will decay due to the unstable energy within them after a certain amount of time
REALITY DISTORTION: Slate cause disrupt the appearance of reality, making things seem to be one way when in reality they are not. This is different than actually summon changes, as it takes less power to make the mind believe something than actually causing a reality shift.
TELEKINESIS: Self-explanatory
ANIMAL & PLANT COMMUNICATION: Can talk to both plants and animals.

HISTORY

The universe coughed; expelled spit landing upon the petri dish of cosmic canvas, festering, forming. Much like the crawling bacteria of the mortal beginnings, the Gods themselves started from a crawl. The wardens, the janitors, the universe’s chambermaids-- - there was no purpose for sentience, for a higher sense of self. For most it remained that wayHAVING A BODY DOES NOT MEAN HAVING A MIND / JUST A HAND, JUST A PULSATING MEMBRANEA shock, the electric background radiation of creation ran hands along the smooth muscle orb-- - gave a squeeze, forming wrinkles and allowing thought. Disease // VIRAL // thought passed and it infected others. Creating others. The accident of sentience becameTHOSE ALL KNOWING & THOSE ALL POWERFUL // BUT EVEN THE GODS THEMSELVES STARTED BY AN ACCIDENTHand held out, the Gods formulating a deal with The Void itself. The great expanse, the never ending and the always there-- - but infected. The canvas itself speaks, and the Gods respond with a nod. Rules set in place for those beyond the concept of humanity, BUT ALL THE SAME BOUND LIKE THE MORTAL CONSTANT THAT HAS YET TO BE. Those All-Powerful, the beings split from the universe itself is a closed club-- - none can be created, no more to be tempted into the infection of thought. The council of The Outer Gods agrees.The cogs turn- the Universe form the Outer Gods, The Outer Gods forming The Elder Gods-- - from there, lesser Gods and Gods in the domain of ruling over simple planets. Soon to be populated by mortality of every brand and walk. No breaking of the law set in place, the way things should be staying as they are.BUT OF COURSE, THERE IS ALWAYS ONE TO BREAK THE RULES.The Bloated Tongue, entity of balance. Of tempting thoughts and supporting words, of birth and desecration (OF CREATION AND DESTRUCTION). Love and longing are not seen as emotions linked to the creation of the eldritch horrors of the universe, but The Bloated Tongue owned them. Perhaps solely, perhaps the very engineer of them. The brood mother of thousands of beings, thoughtless powerful Gods and hopeful yet fleeting mortals alike, the eldritch deity loved their spawn. Longing would not leave the creases of crackling carapace or unholy regiment.Something was missing. The children were their own, but never directly as much as they’d like. Always given less powers, ALWAYS FORCED TO A LESSER STATE. A parent wants their children to grow up better than them- so they started to tear themselves apart. Molecules, the fleshless and boundless managing to break themselves down, and reformat it within their unholy womb. Millenia passed, but seeds took root.THE NEVER DONE HAD BEEN MANAGED.Yamh'aiorr'zhas, name barely manageable in mortal tongue and bastardized when attempted-- - a name that would later become Slate. An asexually created being, AN OUTER GOD, BIRTHED AND CREATED! God of creation and destruction, the direct offspring of the Bloated Tongue. And low and behold, power beyond expectation as the cup had overflowed. A puddle formed, and the waste of power given its own sentience. A twin. Mh'ylki, the being to become known as Phobia when time was to pass. God of insight, dreams, and nightmares. All Seeing, but little in way of power. Never intended, but just as adored as the one meant to be. A family amongst higher Gods, a disgustingly mortal thing.BUT IT CAUSED A TEAR IN THE STRUCTURE OF THE UNIVERSE- AND COLLAPSED THE SYSTEM AROUND THEM // THE BABY SHOWER THAT CAME WAS OF DECAYING STARS AND MORTAL PLANETS THAT WERE NOT ABLE TO RELEASE A FINALIZED SCREAM.Decades allotted, merely the blink of the eye in the cosmic scheme of things. Comparable to toddlers when the Council came around.OUTER GODS COULD NOT BE KILLED // BUT PUNISHMENT COULD BE RULED.A broken agreement, no outer gods to be created or given sentience and both of those had happened. The Bloated God was split into three separate entities not meant to join again, and removed from the young Gods.The outcomes of the crime were still to be dealt with, but they still followed the natural laws. They were not destroyable, not without far more power than easily exerted between the Gods. PERHAPS A CRUEL TEST OF FATE WAS TO COME. Oh, gambling a more ancient sin than the confines of Earthly casinos. A bet, formulated. The abandoned youth, what would they do? Follow the easy path, leave destruction in their wake-- - or find a more positive upbringing when there was none to be found.ALL THEY HAD WERE EACH OTHER.The universe glared upon the orphaned, even the cold grasp of the void itself wouldn't lock fingertips around the wrists of the lost (NEEDN'T THINK IT COULD BECOME A GUIDE // A HAND TO HOLD). And oh, what a poor turn of fate. Slate was the direct outcome of parent, and bit the fruit of emotion. The lion's share, the sheep's field to graze. MEEK AND QUIET in creation, preferring to learn and listen-- - desperate for a mentor to lead his ear. A lesser twin became brother and teacher all the same, but oh cruel fate it was a mistake !PHOBIA NEVER RECEIVED A FAIR SHARE FROM THE TREE OF HEART STRINGS // STARVED FROM THE WAY OF HEALTHY EMOTIONSWhat Slate saw as a shoulder to lean on, someone to quietly release frustration that the universe even stole the ability to allow tears to be manifested, Phobia saw it as an opportunity.A JACKAL READY TO NIP AT THE LEGS OF THE INJURED CATTLE.Anger welled within the skin of the sheepish, twisted concepts only allowed to quietly mutter to another. THEY HAD NO INTENTIONS OF ACTING UPON THEM. But the wolf, oh the wolf pursued. Tempted, assured that the result would be so sweet. A sister was a mentor when no one else would give him a seat in class. The courtyard drug dealer looked like a God when the school system failed-- - AND BEGIN TRIPPING DOWN THE PATH OF ADDICTION.Phobia taught them to grow, to be more forward. Tore up the wool, KNARL HORNS / SHARPEN HOOVES. Cockiness festered where the ribcage of better choices decayed, the scale of options delipidating and spreading seeds of tetanus piercing the frail skin of molding core. No longer were words in their ears formed by the maw of sibling, BUT THEIR OWN BRAIN WAS FEEDING THEM (VIOLENCE IS AN ANSWER // THOSE THAT DON'T COMPLY TO YOUR WISHES DON'T HAVE YOUR INTERESTS AT HEART // EMOTIONS ARE WEAKNESS // OTHERS ARE DISPOSABLE). These words never came from Phobia, they decided them on their own! Lie, lie, lie-- - lie until you aren't lying anymore! Destruction can cause a feast, chaos is a source of power-- - forgotten they was a being of balance themselves, that creation could fulfill the same spot as a source of energy. Creation didn't fill the void inside, the one aching for hell to be released, the one begging for revenge. A taste of sweet desert, ignorant to the sugar crash.A path was followed- one paved in ruins of decimated planets and fallen empires, the watching Gods riding the highs of winning bets // SO FEW BET ON A POSITIVE OUTCOME FOR THOSE THAT WERE LEFT BEHIND (TRULY, A RIGGED SYSTEM).But the fun and games came to a halt when all went just a little too far. The straw that broke the camels back, a plan fully birthed from the tongue of Slate. No holding hand, no serpent hissing in the ear. This was their show, THEIR GRAND SYMPHONY! The actors in play-- - the leading roles, make way for the stars Slate and Phobia! The side characters; Five Thousand different deities, planetary bound entities as well as a few as high as the Elder Gods!POOR FOOLS, THEY DIDN’T KNOW THEIR ACTS WOULD ALL END IN AN EARLY BOW. // THAT THEIR CAREERS WOULD END HERE, ON A STAGE ALL IN FLAMESThe universe reports; a distraught news anchor. A galaxy destroyed, millions of planets gone, countless species wiped from existence-- - THOUSANDS LEFT WITHOUT A WORLD TO GOVERN, HUNDREDS EVEN REMARKED DEAD AMONG THE STANDARDS OF THE DEATHLESS! Slate and Phobia walk off the stage to a round of applause (LISTEN CLOSELY, THAT ISN’T CLAPPING // ITS THE UNIVERSE GROANING IN PAIN AT THE LARGE GASH LEFT SEEPING SUPERNOVA AND BLACK HOLES FORMING LIKE SCABS!).And the jury screamed- OFF WITH THEIR HEADS! But the executioner is tired, and the lethal injections have run past their expiration date. So the shackles came around, cold around the wrists as the boisterous ram leapt off about their pride of their grand presentation!UNKNOWN, BEHIND THE SCENES THE JACKAL KEPT TAIL BETWEEN LEGS // THE WOLF THAT CRIED SHEEP! // LET THE FARMER TURN THE GUN TOWARDS ITS OWN FLOCK // THE DOG LAUGHS AS IT EXITS STAGE LEFT!Punishments were dished out, the family line itself seeming bound to the inevitability of having one.Offspring of The Bloated Tongue, let us take away your namesake. Skull lacking calcium was ripped apart, mandibles pulled as muscle laying betwixt teeth was ripped up by the root. Open wounds, fissures bleeding gold were stuffed-- - THE GAUZE MEANT TO HINDER, NOT HEAL. Replaced instead by the molten remains of stars extinguished within the reign of terror. Constantly burning, gnawing away at the molecular structure but never breaking free in a way that could ease.THE TONGUE HAS POWER, MERELY WHISPERING COULD IMPLODE PLANETS // A RIGHT NO LONGER ALLOWEDStripped power, a punishment given-- - the only last remaining thing was a jail cell. A planet within its infant stages of plants and birth, the fresh Gods watching over it told the situation. The offender was given their bars-- - a forest, a grove of trees bearing red, RIPE FRUIT. Mother Nature a warden, the angels above security guards. The wandering flocks, the early fauna. THEY WATCHED // BUT COULDN’T PARTICIPATE. The cursed forest may radiate the energy of unease, unnatural disasters circulating the area-- - but their hands were bound as bark itself served their tomb.INEVITABILITY. A ripe fruit, spoiled seeds-- - wild mouflon wandering in the plains of desecration, ignorant to embers of a forest fire to come. The apple fell, it split its skin and spilled out overrippened flesh and seeds like an ants nest. Devoured, PARASITIC FRUIT. Nestled between the caverns of heart vessels and the folds of the organ of thought, the animal was ripped apart till it was no more what the Earth itself had created.SLATE THEMSELVES WAS BORN A LAMB UPON THE SULLED GRASS OF THE LIVING JAIL-CELL.The fruit overgrew the heart, body a mess of logic and nature. FLORA // FAUNA // GOD. A vessel to be melded to their desires, but merely a seed of their truth. And an ember caught a ride on the seeds that had been fed to give Slate back a form-- - the cosmic radiation eating its way into the new flesh, burning their insides till he was hollow. New tongue charred and ashes released to the air with a cough. A single apple pulses within the hollowed shell of the SHEEP-LIKE HUMANOID that had become the shape the God would take. They might have performed a jail-break, but their crimes were still on the record. And they would follow them.FUCK IT, THEY HAD GOTTEN A FORM // THEY WERE A STEP CLOSER TO ABSOLUTIONThis might only be a seed of their truth, of their POWER, but on knobby knees would a crawl become a run. This vessel melded to their command, molecules and atoms parting to become the shapes they needed // HARDENING OR SOFTENING TO THE DEGREES THEY REQUESTED TO LET POWER REIGN.Names and faces changed as time went by. Worshipped, feared // hated or adored, it didn’t matter in the end. At the end of each act, there would be a final bow-- - there would be a stage left in ruins. Everything they touched was left to the hungry maw of destruction (IT FED THEM AFTER ALL // RIGHT? IT'S WHY IT MADE THEM FEEL GOOD). No denying he sowed power whenever they reaped, starvation of it leading to lesser form.But sometimes they'd slip // FOUR ORPHANED SHEEP, GIVEN SENTIENCE (IT WAS TO SEE WHAT WOULD HAPPEN AGAINST THE FARMERS, YEAH). And stumble // A JUDAS GOAT AND AN INEVITABLE VICTIM OF THEM (LEAD THE BUTCHERS TO THEM LIKE STARTLED KIDS, IT WAS TO FEAST, RIGHT?) And land face first onto cobblestone // A HUMAN CHILD, ABANDONED BY MOTHER IN WOODS (IT HAD A TWISTED PURPOSE TO GIVE HER THE LIFE OF A GODS LAMB…. OF COURSE…) Sometimes, swollen eyes could see the makings of another pathway in the shadows… // A BEEHIVE, JUST DOING ITS THING (....YOU’RE MEANT TO FEED OFF DESTRUCTION // CREATION ISN’T FOR YOU // CONNECTION IS WEAKNESS AFTER ALL!! STOP. STOP BEING STUPID)Sometimes, sometimes there was stumbling that took feet down the path for a couple of steps. Each step stone held for a year, two, perhaps more. Then a reminder would be spotted lurking amongst the trees-- - a silhouette, remember the sheeps wearing the wolves clothing this time. Turn back around, burn the entrance.OR EVEN BETTER, LET SOMEONE DO IT FOR YOU! PERHAPS SISTER DEAREST WILL LAY A HAND AS A REMINDER-- - THE SMALL BRAINED SHEEP WOULD NEVER NOTICE ANYWAYS. PRETEND IT WAS YOUR OWN CHOICE IN THE END!They never saw the Jackal lurking around to nip at heels wherever it was applicable. It’s their choice to treat the sheep like creatures they gave sentience too as nothing more than pets, regardless of child-like intelligence (AND YOU SLIPPED ON THAT, SOON CALLING A MASS OF MORE THAN 20 YOUR OFFSPRING; EVEN CREATING WITHIN YOUR OWN BODY!). It was their choice to leave a son with nothing more than a silhouette of the truth, never searching for them once they were able to do so once again. (AND YET YOU STRIVE TO FIND HIM AGAIN, YOU KNOW IT). It was their fault it ended in slaughter, they should have listened to their sister. (THE VERY SIBLING WHO TORE THEIR THROATS OPENED // WHO LAUGHED WHEN YOU USED THE LAST OF YOUR ENERGY TO FRUITLESS TRY TO SAVE SOME).So why the hell did it feel wrong? (YOU FORGOT THAT YOU WERE ONCE THE MEEK SHEEP // NO, YOU FORCE AMNESIA // THAT YOUR LEGACY IS AS MUCH CREATION AS IT IS DESTRUCTION. CATTLE CAN DO AS MUCH DAMAGE AS A PREDATOR) No acceptance for the fact that destruction was just as necessary as the spreading of life. A volcano can decimate a whole ecosystem, but it brings the way for a newer, GREENER FUTURE. Deny, deny, deny // PRETEND // ACCEPT! Fear is good, fear is power-- - power stops loss& BETTER YET, THEY CAN’T LOSE WHAT THEY CHOOSES NOT TO KEEP // BUT THE VACANCY IS STILL OPEN INSIDE, ISN’T IT?Keep it up! Power is all theirs. Keep the crowd watching them-- - perhaps they will be their president, a businessman to kiss the boots of, a demon to fear, OR A GOD TO WORSHIP.And yet sometimes a stray glance can be thrown to the path overgrown with rotten vines threatening to choke // ASHEN BARK FALLING APART. That isn’t the path for those crooked hooves, for those knotted hornsOR PERHAPS NOT YET // IGNORE